Once you have her, Kasumi will set herself up on the Starboard Observation Deck in the Crew's Quarters. Don't worry about picking them before "What deal?", as Kasumi will explain that to you anyway. Oddly, picking "What deal?" will replace these and lock out these Morality Points. At a certain point, you can also say "Welcome Aboard" for +2 Paragon Points or "Let's head out" for +2 Renegade Points. First, you can pick "Cut the crap" for +2 Renegade Points. Here you'll have a few opportunities to earn Morality Points. To your right will be an ad podium with Kasumi trying to talk to you. Set your sights for the Citadel in the Widow system. Recruiting Kasumi is one of the simplest tasks in the game, and can be done as soon as you complete the Freedom's Progress Mission and acquire the Normandy SR-2. If you have the Legendary Edition, things are much simpler: the DLC comes with the game and is automatically installed with it. Since Bioware's website has been deactivated, the code to obtain the Cerberus Network must be done via your EA account. I want to do more with the project in the future.The original release of Kasumi: Stolen Memory required the download of the Cerberus Network service for Mass Effect 2, and the Kasumi Mission was released for free as well. I also had to create the animations for walking and The characters designs were taken from a reddit user named wolfentir's DeviantArt account, which has since been deactivated, and modified to Enemy pathfinding using the A* algorithm.It took me a while to figure out how I wanted to translate the gameplay, but after some research, I thought a beat em' up such as The Simpsons would be a perfect fit. I really wanted to work with Mass Effect 2 in this project because it is one of my all-time favorite games, as well as pay homage to my instructor, who worked on the Mass Effect Trilogy. The assignment for this project was simply to take a game from 2010, and translate it into the style and gameplay of an arcade game from the 1980s or 1990s. Mass Effect 2: Arcade Edition (ME2AE) was the very last project I made at NAIT.
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